# Derelict — RSV Whimbrel — room key

RSV Whimbrel is dead of its own reactor. The scram held, the coolant did not. The crew sealed engineering, then sealed themselves in, then stopped answering. Everything aft of the mid-frame is warm in the wrong way.

Last log entry: Dr. Moreau. Their trail runs through three rooms.

Hook: The reactor logs show a second scram, three days after the crew stopped writing.

## Main deck

**1. Bridge**

Vacuum. Suit up. Nav plot frozen on the last fix. Somebody wrote the numbers on the glass.
Log fragment (Cpt.): "Ordered the aft sections sealed. Lindqvist stayed behind the door. That was her call. I am writing it down so nobody says otherwise."
Trail 3/3: Moreau's last call went here. The recorder clipped under the console is Dr. Moreau's. It caught both ends of the call, and everything after, to the end of the last day.

**2. Medbay**

Battery light blinking. The last treatment is still on the screen.
Log fragment (Dr.): "Dosages are past what the manual covers. Giving what I have to whoever asks. Nobody is asking anymore."
Trail 1/3: A sound-powered handset hanging off its hook, the line still open to the escape pods (4). It needs no power, and someone at the other end kept talking long after anyone answered.

**3. Engineering**

Scram lever pulled and wired down so it stays pulled.
Hazard: coolant fog. Corrosive, heavier than air, pooled knee-deep. Suits last minutes, skin does not.
Salvage: the spare coolant loop, still crated. Never fitted. Somebody will want to know why.
Hazard: the door is sealed, and the seal is still good. Breaking it takes time and noise, and lets out the heat behind it: roll for an encounter when they start.

**4. Escape pods**

Dark. Emergency lighting only. Every pod still docked. Nobody left.
Trail 2/3: The other end of the line. Moreau's helmet sits under the handset, and on the bulkhead beside it, chalked in Moreau's hand, the next room: the bridge (1).

**5. Crew quarters**

Lockers open. Whatever was worth taking has been taken.
Hazard: the bulkhead door is welded shut from the far side. Cutting through takes time, light and noise: roll for an encounter when they start.
Log fragment, on a bunk wall in marker: "DAY 6. WARM AGAIN. DON'T OPEN AFT."

**6. Lab**

One sample tray labelled and signed. The rest are blank.
Salvage: a case of unlabelled sample vials, refrigeration failed weeks ago.

**7. Drive section**

The torch has not fired in weeks, and the deck is still warm underfoot.
Hazard: radiation. Dosimeters climb fast here: every minute in this room is a dose.

---

The map for this key, free and CC0 (PNG, and .dd2vtt with walls and doors): https://bulkhead.bananafest-destiny.com/daily/2026-10-18/
Drawn with Bulkhead, a starship deck plan editor, free in the browser: https://bulkhead.bananafest-destiny.com/
