# Derelict — ISV Magpie — room key

ISV Magpie went dark on a long haul when the main bus dropped and would not come back. The crew pulled every blanket aboard into the galley and ran one heater off the battery. The battery lasted sixty hours. The cold has lasted longer.

Last log entry: Deckhand Tamura. Their trail runs through three rooms.

Hook: The heater in the galley was switched off, not exhausted.

## Upper deck

**1. Bridge**

Nav plot frozen on the last fix. Somebody wrote the numbers on the glass.
Log fragment (Nav): "Sent the mayday on the last of the capacitor. If anyone heard, they have not said."

**2. Cargo hold**

Straps cut. Whatever was lashed here left in a hurry.

**3. Galley**

Table set for 14. Frost on the plates.
Hazard: the crew, together, under every blanket aboard. They were breathing until quite recently. Lifting the blankets lets the last pocket of air out: everyone here checks against the cold at once.
Log fragment (Cpt.): "Moved everyone to the galley. One heater on the battery. Sixty hours, the engineer says. Then the battery."

**4. Life support**

Water reclaim tank split; the deck is ice.
Hazard: frozen water reclaim. The tanks split; the ice is the room now. Crossing it is a climb, and it cracks under weight into the water below.
Trail 1/3: Deckhand Tamura's slate, screen cracked. The last entry: "Going to the hangar (9, upper deck). Back in ten." Nothing after it.

**5. Armoury**

Something moved in here — recently. Racks empty. The lock was cut from the inside.

**6. Engineering**

Scram lever pulled and wired down so it stays pulled.
Salvage: the fault. A single component, expensive, sabotaged. Fit a spare and the ship lives.

**7. Crew quarters**

Lockers open. Whatever was worth taking has been taken.

**8. Cargo hold**

Containers cut open, not unlocked.
Salvage: perishables, perfectly preserved. A fortune in frozen produce for anyone who can get it to port frozen.

**9. Hangar**

Vacuum. Suit up. Shuttle still here, hatch open, seats empty.
Trail 2/3: Tamura got this far. One set of boot prints in the dust, heading for the cargo hold (1, lower deck), and a door code scratched into the frame.

**10. Drive section**

Fuel gauges at zero. The log says they were not.

Connections:
- Ladder at column 20, row 9 → Lower deck

## Lower deck

**1. Cargo hold**

Manifest on the wall, half the lines crossed out in marker.
Hazard: frost on every surface, thick enough to hide the floor. Grates, drops and open hatches are all the same white.
Trail 3/3: The code from the last room opens the locker here. Inside, Tamura's own recording of the last day, start to finish.

**2. Life support**

Scrubbers dead. The air is whatever is left.

**3. Lab**

One sample tray labelled and signed. The rest are blank.

**4. Escape pods**

Every pod still docked. Nobody got out.
Log fragment (pod panel): pods checked at hour 40, all present. Cpt. code. Nobody launched.

**5. Hangar**

Empty cradle. Scorch marks.

**6. Engineering**

Cold. Frost on every surface. Panels off, parts sorted on the deck by someone who ran out of time.
Hazard: the bus is one bad contact from live. Bringing power back brings everything back, including whatever tripped it, and a bare hand on the wrong contact takes a hard shock.

Connections:
- Ladder at column 16, row 2 → Upper deck

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The map for this key, free and CC0 (PNG, and .dd2vtt with walls and doors): https://bulkhead.bananafest-destiny.com/daily/2026-10-27/
Drawn with Bulkhead, a starship deck plan editor, free in the browser: https://bulkhead.bananafest-destiny.com/
