# Derelict — Willet Station — room key

Willet Station sealed itself. Whatever came aboard with the cargo took the doctor first and the captain last, and in between somebody welded the medbay shut and painted a warning on the outer hull that has since flaked away. The beacon is still set to WARN OFF.

Last log entry: Deckhand Petrov. Their trail runs through three rooms.

Hook: Lot 14's shipper has a second consignment on the way to a colony of forty thousand.

## Hub deck

**1. Central hub**

Dark. Emergency lighting only. Traffic control dark. The customs desk still has a queue rope up.

**2. Armoury**

Racks empty. The lock was cut from the inside.

**3. Cargo hold**

Manifest on the wall, half the lines crossed out in marker.
Salvage: forty crates. Lot 14 is open. The others are worth a fortune to someone who does not ask where they came from.
Trail 2/3: Petrov's other glove. Scratched into the bulkhead beside it at hand height: "THE LAB. DON'T." That is the lab (5, ring deck).

**4. Engineering**

Reactor cold. Tools laid out for a repair nobody finished.

**5. Bridge**

Consoles dark. One chair is turned to face the door.
Log fragment (Cpt.): "Set the beacon to WARN OFF. If anyone docks anyway, they were warned."
Trail 1/3: A glove on the deck just inside the door, Petrov's by the name stitched in the cuff. The other one is in the cargo hold (3, hub deck).

Connections:
- Lift at column 11, row 15 → Ring deck
- Stairs at column 12, row 15 → Ring deck
- Ladder at column 10, row 3 → Ring deck

## Ring deck

**1. Lift lobby**

Lift and stairs up to the hub.
Hazard: bodies, arranged. Someone took care over this. Disturb them and a grey dust lifts into the air: anyone unfiltered rolls against the contagion.

**2. Crew quarters**

Bunks stripped. One is made, tight, the way the service teaches it.
Log fragment (XO): "Kowalczyk is calm now. I have locked her in. I have told her it is for the fever."

**3. Crew quarters**

Lockers open. Whatever was worth taking has been taken.
Hazard: one bunk is still occupied and the occupant is still warm. They are calm, and they reach for the nearest hand: a touch is a roll against the contagion.

**4. Medbay**

Battery light blinking. The last treatment is still on the screen.
Hazard: contagion. The isolation field failed with the power. Anyone who breathes here unfiltered rolls against it, and a failure is the fever that comes before the calm.
Log fragment (Dr.): "Fever, then the calm. The calm is the dangerous part. Adeyemi was fine at breakfast."
Salvage: full trauma kit, sealed, and a case of broad-spectrum antivirals that did not work.
Hazard: the door is welded shut from outside, and someone scratched a warning into the weld. Cutting through takes time, light and noise: roll for an encounter when they start.

**5. Lab**

Something moved in here — recently. Sample cases open. The freezer is warm.
Hazard: broken sample cases. The floor is wet and it is not water. It soaks through boots: anyone who walks through it rolls against the contagion.
Salvage: the doctor's notes, complete, on a data slate. They end mid-sentence.
Trail 3/3: Deckhand Petrov is here, or what is left of them. The recorder on their suit is still running and covers the last day.

Connections:
- Lift at column 14, row 13 → Hub deck
- Stairs at column 15, row 13 → Hub deck
- Ladder at column 13, row 1 → Hub deck

---

The map for this key, free and CC0 (PNG, and .dd2vtt with walls and doors): https://bulkhead.bananafest-destiny.com/daily/2026-11-01/
Drawn with Bulkhead, a starship deck plan editor, free in the browser: https://bulkhead.bananafest-destiny.com/
