# Derelict — MSV Sextant — room key

MSV Sextant misjumped. The drive fired with the nav plot half-loaded and the ship came out somewhere with no stars in the right places. The crew rationed, then argued, then stopped. The drive is cold. The plot is still half-loaded.

Last log entry: Deckhand Nakamura. Their trail runs through three rooms.

Hook: The wrong sky outside has one star that is getting closer.

## Upper deck

**1. Bridge**

Nav plot frozen on the last fix. Somebody wrote the numbers on the glass.
Hazard: the nav plot, if touched, tries to complete the jump. The drive answers, and whoever is aboard when it fires goes with it.
Salvage: the nav core, holding a jump plot no charts contain. Worth a career to the right astrogator.

**2. Engineering**

Reactor cold. Tools laid out for a repair nobody finished.

**3. Escape pods**

Vacuum. Suit up. All pods gone. Empty cradles.

**4. Cargo hold**

Cold. Frost on every surface. Manifest on the wall, half the lines crossed out in marker.

**5. Life support**

Water reclaim tank split; the deck is ice.

**6. Hangar**

Empty cradle. Scorch marks.

**7. Lab**

The notes stop mid-word. The pen is on the floor.
Log fragment (Dr.): "Catalogued the sky. Nothing matches. One of the stars has moved since yesterday."

**8. Galley**

Table set for four. Frost on the plates.
Hazard: the ration printer was run on anything that fit. Whatever it printed last is still in the tray. Anyone who eats it is sick for the rest of the session.

**9. Cargo hold**

Straps cut. Whatever was lashed here left in a hurry.
Salvage: intact cargo, untouched; the crew were too disciplined, or too frightened, to open it.

**10. Crew quarters**

Lockers open. Whatever was worth taking has been taken.
Hazard: a crewmember's tally scratched into every surface. Stare too long and you lose your own count. Anyone who reads it through loses an hour.
Log fragment (Cpl.): "Nobody sleeps. The stars are wrong and everyone checks them every hour to be sure."
Trail 1/3: A keycard on a lanyard by the door, Nakamura's face on it. The door log says it last opened the lab (3, lower deck).

**11. Drive section**

Fuel gauges at zero. The charge gauge is not.
Hazard: the lights come on when you enter and go out behind you. There is no automation on this deck. Anyone who falls behind is alone in the dark: roll for an encounter.
Hazard: the drive core is cold but not empty. Charge is bleeding off as static; metal tools jump in your hand.
Log fragment (Eng.): "The core will fire once more. Once. Either we pick a direction or the ship does."

Connections:
- Ladder at column 7, row 6 → Lower deck

## Lower deck

**1. Cargo hold**

Containers cut open, not unlocked.

**2. Engineering**

Scram lever pulled and wired down so it stays pulled.

**3. Lab**

Sample cases open. The freezer is warm.
Trail 2/3: The card's last door. On the wall in grease pencil, in Nakamura's hand: "LIFE SUPPORT, BOTTOM LOCKER." That is life support (5, lower deck).

**4. Escape pods**

Empty cradles, same as the other bay.

**5. Life support**

Scrubbers dead. The air is whatever is left.
Trail 3/3: The bottom locker, its seal unbroken. Inside: Deckhand Nakamura's recorder, with the last day on it, all of it.

Connections:
- Ladder at column 2, row 9 → Upper deck

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The map for this key, free and CC0 (PNG, and .dd2vtt with walls and doors): https://bulkhead.bananafest-destiny.com/daily/2026-11-08/
Drawn with Bulkhead, a starship deck plan editor, free in the browser: https://bulkhead.bananafest-destiny.com/
