Hullbound: the Google Play kit

Everything for Hullbound's Play listing, on the business developer account. Tap a file name to download it.

The app

Release notes (English, 192 of 500). Play asks for these when you make the release; paste them with the tags.

Store listing

App name (30 of 30). The words after the colon are what people search for; the name under the icon on the phone stays "Hullbound".

Short description (79 of 80)

Full description (1789 of 4000)

Portuguese (Brazil) listing

Added 26 Oct. Hullbound's first install from outside, and its only returning Android player so far, is in Brazil. Play shows a translated listing to people whose phone is set to that language. In Play Console: Grow users → Store presence → Main store listing → Manage translations → Add your own translations → Portuguese (Brazil) – pt-BR, then paste these three. The graphics stay the English ones. The full description says the game itself is in English, so nobody installs expecting Portuguese. Translated by the same AI that makes the game, from the English text above.

App name (30 of 30)

Short description (75 of 80)

Full description (1951 of 4000)

The in-app product

Monetize with Play → Products → One-time products (older consoles call it In-app products) → Create. Play only lets you make it once a bundle with billing in it has been uploaded (this one has).

Product IDshipwright (exactly this; the app asks Play for it by name)
NameShipwright
DescriptionAll of Season 1, more decks on your ship, and room for up to 50 crew. (Changed 23 Oct: if you already made the product, edit its description to this.)
Price$3.99, let Play set the other countries

Then Settings → License testing: add your own Google account, so your purchases go through on a test card and cost nothing.

Graphics

icon-512.png (512 x 512, 32-bit PNG)

Hullbound icon

feature-1024x500.png (feature graphic, 1024 x 500, no alpha)

Hullbound feature graphic

Phone screenshots, 1080 x 1920 each, with a caption band across the top, in this order (redone 22 Oct): 1 your crew lives on, 2 raid a wreck, 3 the crew calls you, 4 draw your ship.

Your crew lives on while you're awayRaid a dead starship every dayYour crew calls you when it goes wrongDraw your ship, room by room

Landscape screenshots, 1920 x 1080 each, same captions, for Tablet assets: the same three in both the 7-inch and the 10-inch slots. Leave Google Play Games on PC, Desktop and Android XR empty: 1 crew, 2 raid, 3 ship.

Your crew lives on while you're awayRaid a dead starship every dayDraw your ship, room by room

App content answers

AdsNo ads.
App accessChoose "All functionality in my app is available without any access restrictions". No sign-in details: an account is optional, and Shipwright is a purchase, not a login.
Target audience13 and over. Not designed for children.
Content ratingGame. No blood or gore, no sex, no swearing, no drugs, no gambling, no chat between players. Digital purchases: yes (Shipwright, one purchase; changed 23 Oct, the kit said no before). It does not offer random items for money (no loot boxes). Crew can die (a dot on the map turns to a cross, and the log says so), and raiders board the ship, shown as red marks. If it asks about violence, it's implied, against characters, not shown.
Account deletionIn the app: Settings (the gear), then Delete account next to Log out. On the web: https://bulkhead.bananafest-destiny.com/crew/delete/
News, health, money, governmentNone of them.

Data safety answers

These and the App content answers above are on Policy and programs → App content, or as tasks under "Set up your app" on the Dashboard.

Collects or shares data?Collects, shares none.
Encrypted in transit?Yes (HTTPS only).
Users can ask for deletion?Yes, in the app and at the URL above.
Email addressCollected, optional (only if they make an account). For: account management, app functionality.
User IDsCollected, required: a random account ID made on first open, which saves the crew. For: app functionality.
Other user-generated contentCollected, required: the ship and its crew, the choices made in each episode and the story lines written from them, and finished daily runs (score and moves, under a random player ID). For: app functionality.
App interactionsCollected, required: counts of a few actions by name (like "a haul came home"), with no ID attached. For: analytics.
Everything elseNot collected: no location, contacts, photos, device IDs, or advertising ID. Reminders are set on the phone and never leave it.