Bulkhead Deck Plans

Free Foundry VTT module · 89 Scenes · CC0, no attribution required

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Manifest URL: https://bulkhead.bananafest-destiny.com/foundry/module.json how to install

Contact sheet of all 89 deck plans in the module: shuttles, freighters, stations and derelicts, top-down with coloured rooms and labelled compartments.

The module holds 89 starship, station and derelict decks as a Foundry compendium of Scenes: the seventeen from the two free packs, and every daily derelict from 16 September to 1 November. Every wall, door and light is already placed, so vision and fog of war work the moment you drag a scene into your world — nothing to trace. A second compendium, Bulkhead GM Keys, holds each ship’s GM key: its story and hook, then every numbered room with what is there, its hazard, salvage and clues, one page per deck with a link to the scene. It is set so players can’t open it.

The GM key for the derelict ISV Sable Dawn open as a journal in Foundry v14: a contents list of the ship page and both decks with every room, and the upper deck page showing numbered rooms with what is there, bold Hazard, Salvage and Log fragment lines, and a link to the scene at the top.

One ship’s key open in Foundry v14’s public demo. The scene link at the top shows as broken there only because the module isn’t installed on the demo; with the module installed it points to that deck in the compendium.

A token walks the corridor of the ICV Halcyon Drift upper deck in Foundry v14; its sight opens into each room through the open doors and stops at the walls.

Ten seconds of one scene in Foundry v14 itself (its public demo): a token walks the corridor, and Foundry’s own line of sight stops at the module’s walls and reaches through its doors.

Your own ships, the same way

These 57 are free. To bring in a ship you drew yourself, the full version of Bulkhead ($12) exports it as Universal VTT (.dd2vtt) with the walls, doors and lights in it, which Foundry brings in through the free Universal Battlemap Importer module (how, in the guide).

Thirty-eight seconds, one take, no edits: a deck drawn from empty in the full version, exported for Foundry at 100 pixels a square, and that same file opened in Foundry v14’s public demo. The demo can’t install modules, so the file’s walls, doors and lights were made into a scene the way this free module’s scenes are, rather than through the importer. First the whole deck as it lands, then through one token’s eyes as it walks to the bridge and the doors open. The pointer is drawn in, since the capture has none; there is no sound.

Running a fantasy game too? Mapsmith draws towns and dungeons free in your browser and saves them the same way, as a .dd2vtt with the walls, doors and lights in. How a .dd2vtt comes into Foundry.

Install

In Foundry: Add-on Modules → Install Module, paste this manifest URL into the box at the bottom:

https://bulkhead.bananafest-destiny.com/foundry/module.json

Then enable it for your world, open the Bulkhead Deck Plans compendium and drag any scene into the Scenes sidebar. Every scene has global illumination on, so tokens see by line of sight and the walls and doors do the hiding; for a dark derelict where only the placed lights count, untick it in the scene’s lighting settings (5 of the derelicts have no working lights at all, so with it off their decks are pitch black until someone brings a torch). If you would rather not install from a URL, the zip unpacks into Data/modules/bulkhead-deck-plans. Every Sunday the week’s daily derelicts are added and the version goes up, so Foundry’s Update button brings them in.

Foundry versions

Minimum v12, listed as verified through v14 (current stable is 14.368). The module is content only — a compendium of Scenes, no JavaScript — and the pack is in the LevelDB format Foundry has used since v11, so there is nothing in it for a core update to break; Foundry migrates document data forward on load.

The scenes don’t depend on any game system, so they work in any world. Each square is 5 ft, the scale Starfinder deck plans use, Starfinder 2e included. Traveller counts 1.5 m squares, so set the scene’s grid distance to 1.5 m (Traveller deck plans).

The ICV Halcyon Drift upper deck from this module drawn on Foundry v14's own canvas, with Foundry's controls and hotbar around it and the room lights on. The same deck in Foundry v14 with one token in the corridor, as the module ships: it sees the whole corridor, the bridge and drive through their open doors, and slices of the side rooms through their doorways; everything else is black.

Above: one of the scenes drawn by Foundry v14 itself, in its public demo, first lit, then with one token in the corridor that has Foundry’s default sight. The black is Foundry’s own line of sight stopping at the module’s walls and closed doors.

Honest caveat: nobody on our side owns a Foundry licence. Every scene in version 1.8.0, 89 of them, passed v14's own strict validation (run in Foundry's public demo), and v14 moves their backgrounds into a Level on import, but nobody has dragged one onto a real v14 table yet. If a scene comes in wrong on your version, say so here and it gets fixed.

Where these came from

They were drawn in Bulkhead, a browser deck-plan editor for sci-fi tabletop games, and exported as Universal VTT. You can draw your own ship in the free demo, which runs in the browser with nothing to install. Exporting it as the same kind of file is in the full version, one HTML file with no watermark, $12 on itch.io.

There is also a new derelict every day, free, in the same format.

Readme · More free maps · License (CC0) · Support

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