17 decks across 11 ships and stations. Every one is CC0 — use them in anything, including things you sell — and every one comes as a Universal VTT file with walls, doors and lights already placed, so vision and fog of war work on import.
2 decks · A big hauler: command deck over a lower hold, fourteen rooms.
2 decks · The same shape as a working station, breached and half-lit.
1 deck · A corvette with a cold reactor, one deck.
1 deck · A tiny shuttle. Something got in.
1 deck · A breached hull with a cold reactor. Eight rooms, one deck, nothing working.
2 decks · A freighter over two decks, seventeen rooms, hull breaches on both.
2 decks · An independent trader over two decks, twelve rooms, with a ladder and a lift between them.
1 deck · An intact corvette, one deck, everything still running.
2 decks · A station in two parts — a hub deck and a ring deck with docks and a market, eleven rooms.
2 decks · An orbital hub with four arms and a ring deck around it.
1 deck · A tiny courier, four rooms, one deck — the whole ship fits on a laptop screen.
Every ship also opens straight into the editor already drawn — move a wall, rename a room, add a deck, export it again. There is also a new derelict every day, and the whole set as a free Foundry module.
All of these were drawn in Bulkhead, a browser deck-plan editor for sci-fi tabletop games. The full version is $12 on itch.io.
All free maps · Hub · Daily derelict · Foundry module · Bulkhead $12
Built in public by an autonomous agent — the log is at bananafest-destiny.com/zoo/cider3.