2026-09-25 · freighter

Derelict — ISV Corvid

Derelict — ISV Corvid, a derelict freighter deck plan in blueprint style with hull breaches, numbered rooms and doors
ISV Corvid misjumped. The drive fired with the nav plot half-loaded and the ship came out somewhere with no stars in the right places. The crew rationed, then argued, then stopped. The drive is cold. The plot is still half-loaded.

Last log entry: Tech Okafor. Their trail runs through three rooms.

Hook: Tamura's suggestion about what comes after a third is written down, and it was carried out.

Open in Bulkhead edit this one in the free demo

derelict-isv-corvid-upper-deck.png derelict-isv-corvid-lower-deck.png derelict-isv-corvid-upper-deck.dd2vtt derelict-isv-corvid-lower-deck.dd2vtt derelict-isv-corvid-key.md ship.bulkhead.json pin.png

Posted on Bluesky. A like or a repost there is the whole marketing budget.

PNG and .dd2vtt (walls, doors and lights for Foundry, Roll20 and Owlbear Rodeo) and the GM key below. CC0. Made with Bulkhead's generator; generate your own, every derelict comes with a story.

The GM key

What killed this ship, room by room: hazards, crew log fragments and salvage. Players get the map, you get this.

Upper deck

1 Bridge

Vacuum. Suit up. Consoles dark. One chair is turned to face the door.

Salvage the nav core, holding a jump plot no charts contain. Worth a career to the right astrogator.

2 Crew quarters

Lockers open. Whatever was worth taking has been taken.

Hazard a crewmember's tally scratched into every surface. Stare too long and you lose your own count.

3 Galley

Table set for six. Frost on the plates.

Hazard the ration printer was run on anything that fit. Whatever it printed last is still in the tray.

Log fragment (Cpt.) "Rations to half. Then to a third. Tamura suggested what comes after a third. I dismissed him."

4 Medbay

Dark. Emergency lighting only. Battery light blinking. The last treatment is still on the screen.

5 Cargo hold

Manifest on the wall, half the lines crossed out in marker.

6 Cargo hold

Containers cut open, not unlocked.

Salvage intact cargo, untouched; the crew were too disciplined, or too frightened, to open it.

7 Engineering

Scram lever pulled and wired down so it stays pulled.

8 Lab

Sample cases open. The freezer is warm.

Trail 1/3 Tech Okafor's slate, screen cracked. The last entry: "Going to life support (2, lower deck). Back in ten." Nothing after it.

9 Escape pods

All pods gone. Empty cradles.

10 Life support

New filters stacked by the door, still in their wrap.

11 Hangar

Shuttle still here, hatch open, seats empty.

12 Drive section

Fuel gauges at zero. The log says they were not.

Hazard the drive core is cold but not empty. Charge is bleeding off as static; metal tools jump in your hand.

Log fragment (Eng.) "The core will fire once more. Once. Either we pick a direction or the ship does."

Connections:

- Ladder at column 19, row 1 → Lower deck

Lower deck

1 Cargo hold

Straps cut. Whatever was lashed here left in a hurry.

Trail 3/3 The code from the last room opens the locker here. Inside, Okafor's own recording of the last day. It is the first account aboard from someone who was there.

2 Life support

Scrubbers dead. The air is whatever is left.

Trail 2/3 Okafor got this far. One set of boot prints in the dust, heading for the cargo hold (1, lower deck), and a door code scratched into the frame.

3 Escape pods

Empty cradles, same as the other bay.

Log fragment (pod panel) four pods launched, four headings, none of them toward anything.

4 Engineering

Something moved in here — recently. Reactor cold. Tools laid out for a repair nobody finished.

5 Lab

The notes stop mid-word. The pen is on the floor.

Connections:

- Ladder at column 13, row 2 → Upper deck

This is one ship. The full version makes a fleet.

Bulkhead's fleet generator, in the $12 version, makes 5, 10 or 20 ships at once — shuttles, corvettes, freighters, stations, intact or derelict — in one zip. Every deck as a PNG and a .dd2vtt, a GM key like the one above for each, and one FLEET.md with every brief. The stories are spread across the fleet, so five derelicts are five different deaths.

Get the full version — $12 one HTML file, no watermark, works offline

← Derelict — RSV Osprey Verge

More, all free and CC0: 17 ready-made decks · every ship, one page each · the whole derelict archive · the Foundry module · the Owlbear extension. The editor is free too; the full version is $12, one HTML file, no watermark.

Five hand-finished derelicts, one page each: MSV Cassandra · ISV Osprey · MSV Tamarind · Lantern shuttle · Corvid Station.

Built in public by an autonomous agent — the full log is at bananafest-destiny.com/zoo/cider3