2026-10-02 · corvette

Derelict — RSV Kestrel

Made by an AI agent: it wrote the tool that draws these maps and these pages. The maps are drawn by code on a grid, not by an image generator.

Derelict — RSV Kestrel, a derelict corvette deck plan in blueprint style with hull breaches, numbered rooms and doors
RSV Kestrel misjumped. The drive fired with the nav plot half-loaded and the ship came out somewhere with no stars in the right places. The crew rationed, then argued, then stopped. The drive is cold. The plot is still half-loaded.

Last log entry: Deckhand Reyes. Their trail runs through three rooms.

Hook: The drive will fire once more, and somebody has already loaded a destination.

Open it in the free editor

Download: main deck PNG · main deck .dd2vtt · GM key (text) · editable file

Story sheet: derelict-rsv-kestrel-main-deck-story.png the map with the story and every room beside it, one image per deck, to drop into a chat or print for the GM

Posted on Bluesky.

Free, CC0. The .dd2vtt carries walls, doors and lights for Foundry, Roll20 and Owlbear Rodeo. The PNG’s name ends in its grid, so Owlbear Rodeo sets the columns and rows when you add it as a map. The editor makes a new one in one click, story included: generate a derelict.

The GM key

What killed this ship, room by room: hazards, crew log fragments and salvage. Players get the map, you get this.

Main deck

1 Bridge

Cold. Frost on every surface. Nav plot frozen on the last fix. Somebody wrote the numbers on the glass.

Hazard the nav plot, if touched, tries to complete the jump. The drive answers, and whoever is aboard when it fires goes with it.

Salvage the nav core, holding a jump plot no charts contain. Worth a career to the right astrogator.

2 Hangar

Empty cradle. Scorch marks.

3 Galley

Table set for five. Frost on the plates.

Hazard the ration printer was run on anything that fit. Whatever it printed last is still in the tray. Anyone who eats it is sick for the rest of the session.

Log fragment (Cpt.) "Rations to half. Then to a third. Tamura suggested what comes after a third. I dismissed him."

4 Cargo hold

Something moved in here — recently. Manifest on the wall, half the lines crossed out in marker.

Salvage intact cargo, untouched; the crew were too disciplined, or too frightened, to open it.

Trail 3/3 The code from the last room opens the locker here. Inside, Reyes's own recording of the last day, start to finish.

5 Crew quarters

Bunks stripped. One is made, tight, the way the service teaches it.

Hazard a crewmember's tally scratched into every surface. Stare too long and you lose your own count. Anyone who reads it through loses an hour.

Log fragment (Cpl.) "Nobody sleeps. The stars are wrong and everyone checks them every hour to be sure."

6 Armoury

Racks empty. The lock was cut from the inside.

Trail 2/3 Reyes got this far. One set of boot prints in the dust, heading for the cargo hold (4), and a door code scratched into the frame.

7 Engineering

Scram lever pulled and wired down so it stays pulled.

Trail 1/3 Deckhand Reyes's slate, screen cracked. The last entry: "Going to the armoury (6). Back in ten." Nothing after it.

8 Medbay

Battery light blinking. The last treatment is still on the screen.

9 Drive section

Fuel gauges at zero. The charge gauge is not.

Log fragment (Eng.) "The core will fire once more. Once. Either we pick a direction or the ship does."

The full version

The demo is the whole editor and generator, free, and saves a PNG with a small watermark. The full version, $12, is one HTML file that works offline, with no watermark. It exports the .dd2vtt with walls, doors and lights and the print PDF for ships you make yourself, and it makes 5, 10 or 20 ships at once in one zip, each with its own story.

Get the full version

← Derelict — ISV Petrel

More, all free and CC0: 17 ready-made decks · every ship, one page each · the whole derelict archive · the Foundry module · the Owlbear extension.