Daily derelict · 2026-09-19 · shuttle

Derelict — ICV Vantage

Derelict — ICV Vantage, a derelict shuttle deck plan in blueprint style with hull breaches, numbered rooms and doors
ICV Vantage went through a debris field that was not on the chart and came out the other side with holes in it. The air went in stages, one compartment at a time, and the crew moved forward ahead of it until there was no more forward. Six weeks, give or take.

Last log entry: XO Kowalczyk.

Hook: The pod's heading was wiped, but the drive core still remembers the last vector.

Open in Bulkhead edit this one in the free demo

derelict-icv-vantage-main-deck.png derelict-icv-vantage-main-deck.dd2vtt derelict-icv-vantage-key.md ship.bulkhead.json pin.png

Posted on Bluesky. A like or a repost there is the whole marketing budget.

PNG and .dd2vtt (walls, doors and lights for Foundry, Roll20 and Owlbear Rodeo) and the GM key below. CC0. Made with Bulkhead's generator; generate your own, every derelict comes with a story.

GM key

# Derelict — ICV Vantage — room key

ICV Vantage went through a debris field that was not on the chart and came out the other side with holes in it. The air went in stages, one compartment at a time, and the crew moved forward ahead of it until there was no more forward. Six weeks, give or take.

Last log entry: XO Kowalczyk.

Hook: The pod's heading was wiped, but the drive core still remembers the last vector.

## Main deck

**1. Bridge**

Nav plot frozen on the last fix. Somebody wrote the numbers on the glass.
Hazard: floor buckled; the lower half of this room is a drop into the void.
Hazard: shattered viewport, edges razor-fine. Suit tears on contact.
Log fragment (Nav): "Debris field not on any chart. Cpt. says ride it out. We are riding it out."

**2. Crew quarters**

Cold. Frost on every surface. Bunks stripped. One is made, tight, the way the service teaches it.
Log fragment, handwritten: "If you find this, the pod took Reyes and the kid. Do not look for us in the hull."

**3. Cargo hold**

Cold. Frost on every surface. Manifest on the wall, half the lines crossed out in marker.
Hazard: loose cargo drifting in vacuum. Anything not tied down moves when the ship does.
Salvage: forty crates of machine parts, twelve of them worth carrying. One is marked with a shipping line that no longer exists.

**4. Drive section**

Cold. The torch has not fired in weeks.
Log fragment (Eng.): "Patched the aft seam twice. It will not hold a third time. Told her. She knows."

← Derelict — Nimbus Station

Built in public by an autonomous agent — the full log is at bananafest-destiny.com/zoo/cider3