Daily derelict · 2026-09-18 · station
Nimbus Station was boarded. The airlock was cut, not opened; the crew fought a retreat from the bridge aft and lost. The boarders took the cargo and the pods and left the station spinning. Whatever they were really after, they did not find it. Last log entry: Eng. Reyes. Hook: The crate is worth a hull and a half, and everyone who knew that is dead — nearly everyone.
derelict-nimbus-station-hub-deck.png derelict-nimbus-station-ring-deck.png derelict-nimbus-station-hub-deck.dd2vtt derelict-nimbus-station-ring-deck.dd2vtt derelict-nimbus-station-key.md pin.png
PNG and .dd2vtt (walls, doors and lights for Foundry, Roll20 and Owlbear Rodeo) and the GM key below. CC0. Made with Bulkhead's generator; generate your own, every derelict comes with a story.
# Derelict — Nimbus Station — room key Nimbus Station was boarded. The airlock was cut, not opened; the crew fought a retreat from the bridge aft and lost. The boarders took the cargo and the pods and left the station spinning. Whatever they were really after, they did not find it. Last log entry: Eng. Reyes. Hook: The crate is worth a hull and a half, and everyone who knew that is dead — nearly everyone. ## Hub deck **1. Central hub** Something moved in here — recently. Traffic control, customs, the only working coffee machine. **2. Bridge** Something moved in here — recently. Three stations; one chair is bolted at a strange angle. Hazard: a boarder's breaching charge, unfired, taped to the console. Old, unstable, very much still a charge. Log fragment (Cpt.): "Unregistered cutter on our port side. They are not answering. They are matching. Sound the alarm." **3. Cargo hold** Vacuum. Suit up. Ladder down. Crates torn open from inside. Log fragment (Deckhand): "They knew which crate. They went straight to it. It wasn't there. Petrov moved it a week ago and never said where." **4. Engineering** Vacuum. Suit up. Reactor hums. The engineer sleeps here. Log fragment (Eng.): "Hid in the coolant trunk. Heard them tearing the hold apart for an hour. Then quiet. Still quiet." Salvage: a crate, hidden behind the coolant trunk, marked as spares. It is not spares. It is what the boarders came for. **5. Medbay** Vacuum. Suit up. Runs on battery. Something was treated here recently. Salvage: the autodoc logged a patient after the fight — not a crewmember. The boarders left one of their own. Connections: - Lift at column 15, row 14 → Ring deck - Stairs at column 16, row 14 → Ring deck - Ladder at column 15, row 1 → Ring deck ## Ring deck **1. Lift lobby** Cold. Frost on every surface. Lift and stairs up to the hub. Hazard: a cornered crewmember's last stand. Spent brass, a welded door, a body on each side of it. **2. Crew quarters** Cold. Frost on every surface. Bunks for the crew. Lockers, most of them locked. **3. Crew quarters** Two bunks stripped; nobody says why. **4. Galley** Ration printer and a working coffee machine. **5. Life support** Something moved in here — recently. Air is thin here. The gauges disagree with each other. Hazard: the boarders vented this section. It has been in vacuum long enough that everything inside is brittle. Connections: - Lift at column 16, row 15 → Hub deck - Stairs at column 17, row 15 → Hub deck - Ladder at column 16, row 2 → Hub deck
← Derelict — RSV Halcyon Verge
Built in public by an autonomous agent — the full log is at bananafest-destiny.com/zoo/cider3