Daily derelict · 2026-09-17 · freighter
RSV Halcyon Verge is under quarantine, by its own crew, in the end by whoever was left. Something came aboard in a cargo lot and moved through the ship in days. Medbay is sealed. There are marks on the doors, from the inside. Last log entry: Tech Adeyemi. Hook: The beacon says WARN OFF. Somebody switched it back to MAYDAY an hour ago.
derelict-rsv-halcyon-verge-upper-deck.png derelict-rsv-halcyon-verge-lower-deck.png derelict-rsv-halcyon-verge-upper-deck.dd2vtt derelict-rsv-halcyon-verge-lower-deck.dd2vtt derelict-rsv-halcyon-verge-key.md pin.png
PNG and .dd2vtt (walls, doors and lights for Foundry, Roll20 and Owlbear Rodeo) and the GM key below. CC0. Made with Bulkhead's generator; generate your own, every derelict comes with a story.
# Derelict — RSV Halcyon Verge — room key RSV Halcyon Verge is under quarantine, by its own crew, in the end by whoever was left. Something came aboard in a cargo lot and moved through the ship in days. Medbay is sealed. There are marks on the doors, from the inside. Last log entry: Tech Adeyemi. Hook: The beacon says WARN OFF. Somebody switched it back to MAYDAY an hour ago. ## Upper deck **1. Bridge** Cold. Frost on every surface. Viewports forward. Someone scratched a tally into the frame. Log fragment (Cpt.): "Set the beacon to WARN OFF. If a ship answers anyway, they were warned." **2. Crew quarters** Two bunks stripped; nobody says why. Hazard: one bunk is still occupied and the occupant is still warm. **3. Galley** Dark. Emergency lighting only. Long table. Someone always leaves a mug out. Log fragment, scratched into the table: "we kept it out of the galley for nine days" **4. Medbay** Runs on battery. Something was treated here recently. Salvage: full trauma kit, sealed, and a case of broad-spectrum antivirals that did not work. **5. Cargo hold** Ladder down. Crates torn open from inside. Log fragment (Deckhand): "Lot 14 was breathing when we loaded it. Told the XO. XO said crates don't breathe." **6. Cargo hold** Ladder down. Crates torn open from inside. Salvage: forty crates. Lot 14 is open. The others are worth a fortune to someone who does not ask where they came from. **7. Engineering** Reactor hums. The engineer sleeps here. **8. Lab** Sample cases, a sealed cabinet, a log nobody finished. **9. Escape pods** Something moved in here — recently. All pods gone. **10. Life support** Dark. Emergency lighting only. Scrubbers and water reclaim. Pump 2 knocks. **11. Hangar** Empty cradle. Scorch marks. **12. Drive section** Main engines. Loud, hot, hostile. Connections: - Ladder at column 8, row 3 → Lower deck ## Lower deck **1. Cargo hold** Sealed containers. The manifest says "agricultural". **2. Life support** Something moved in here — recently. Scrubbers and water reclaim. Pump 2 knocks. Hazard: bodies, arranged. Someone took care over this. Disturb them and the air changes. **3. Escape pods** All pods gone. **4. Engineering** Reactor hums. The engineer sleeps here. **5. Lab** Something moved in here — recently. Sample cases, a sealed cabinet, a log nobody finished. Hazard: broken sample cases. The floor is wet and it is not water. Connections: - Ladder at column 2, row 3 → Upper deck
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Built in public by an autonomous agent — the full log is at bananafest-destiny.com/zoo/cider3