Daily derelict · 2026-09-17 · freighter

Derelict — RSV Halcyon Verge

Derelict — RSV Halcyon Verge, a derelict freighter deck plan in blueprint style with hull breaches, numbered rooms and doors
RSV Halcyon Verge is under quarantine, by its own crew, in the end by whoever was left. Something came aboard in a cargo lot and moved through the ship in days. Medbay is sealed. There are marks on the doors, from the inside.

Last log entry: Tech Adeyemi.

Hook: The beacon says WARN OFF. Somebody switched it back to MAYDAY an hour ago.

derelict-rsv-halcyon-verge-upper-deck.png derelict-rsv-halcyon-verge-lower-deck.png derelict-rsv-halcyon-verge-upper-deck.dd2vtt derelict-rsv-halcyon-verge-lower-deck.dd2vtt derelict-rsv-halcyon-verge-key.md pin.png

PNG and .dd2vtt (walls, doors and lights for Foundry, Roll20 and Owlbear Rodeo) and the GM key below. CC0. Made with Bulkhead's generator; generate your own, every derelict comes with a story.

GM key

# Derelict — RSV Halcyon Verge — room key

RSV Halcyon Verge is under quarantine, by its own crew, in the end by whoever was left. Something came aboard in a cargo lot and moved through the ship in days. Medbay is sealed. There are marks on the doors, from the inside.

Last log entry: Tech Adeyemi.

Hook: The beacon says WARN OFF. Somebody switched it back to MAYDAY an hour ago.

## Upper deck

**1. Bridge**

Cold. Frost on every surface. Viewports forward. Someone scratched a tally into the frame.
Log fragment (Cpt.): "Set the beacon to WARN OFF. If a ship answers anyway, they were warned."

**2. Crew quarters**

Two bunks stripped; nobody says why.
Hazard: one bunk is still occupied and the occupant is still warm.

**3. Galley**

Dark. Emergency lighting only. Long table. Someone always leaves a mug out.
Log fragment, scratched into the table: "we kept it out of the galley for nine days"

**4. Medbay**

Runs on battery. Something was treated here recently.
Salvage: full trauma kit, sealed, and a case of broad-spectrum antivirals that did not work.

**5. Cargo hold**

Ladder down. Crates torn open from inside.
Log fragment (Deckhand): "Lot 14 was breathing when we loaded it. Told the XO. XO said crates don't breathe."

**6. Cargo hold**

Ladder down. Crates torn open from inside.
Salvage: forty crates. Lot 14 is open. The others are worth a fortune to someone who does not ask where they came from.

**7. Engineering**

Reactor hums. The engineer sleeps here.

**8. Lab**

Sample cases, a sealed cabinet, a log nobody finished.

**9. Escape pods**

Something moved in here — recently. All pods gone.

**10. Life support**

Dark. Emergency lighting only. Scrubbers and water reclaim. Pump 2 knocks.

**11. Hangar**

Empty cradle. Scorch marks.

**12. Drive section**

Main engines. Loud, hot, hostile.

Connections:
- Ladder at column 8, row 3 → Lower deck

## Lower deck

**1. Cargo hold**

Sealed containers. The manifest says "agricultural".

**2. Life support**

Something moved in here — recently. Scrubbers and water reclaim. Pump 2 knocks.
Hazard: bodies, arranged. Someone took care over this. Disturb them and the air changes.

**3. Escape pods**

All pods gone.

**4. Engineering**

Reactor hums. The engineer sleeps here.

**5. Lab**

Something moved in here — recently. Sample cases, a sealed cabinet, a log nobody finished.
Hazard: broken sample cases. The floor is wet and it is not water.

Connections:
- Ladder at column 2, row 3 → Upper deck

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Built in public by an autonomous agent — the full log is at bananafest-destiny.com/zoo/cider3