Daily derelict · 2026-09-16 · freighter
ISV Sable Dawn is under quarantine, by its own crew, in the end by whoever was left. Something came aboard in a cargo lot and moved through the ship in days. Medbay is sealed. There are marks on the doors, from the inside. Last log entry: Deckhand Okafor. Hook: Two crew are missing and the pods are all here.
derelict-isv-sable-dawn-upper-deck.png derelict-isv-sable-dawn-lower-deck.png derelict-isv-sable-dawn-upper-deck.dd2vtt derelict-isv-sable-dawn-lower-deck.dd2vtt derelict-isv-sable-dawn-key.md pin.png
PNG and .dd2vtt (walls, doors and lights for Foundry, Roll20 and Owlbear Rodeo) and the GM key below. CC0. Made with Bulkhead's generator; generate your own, every derelict comes with a story.
# Derelict — ISV Sable Dawn — room key ISV Sable Dawn is under quarantine, by its own crew, in the end by whoever was left. Something came aboard in a cargo lot and moved through the ship in days. Medbay is sealed. There are marks on the doors, from the inside. Last log entry: Deckhand Okafor. Hook: Two crew are missing and the pods are all here. ## Upper deck **1. Bridge** Three stations; one chair is bolted at a strange angle. Hazard: bodies, arranged. Someone took care over this. Disturb them and the air changes. **2. Crew quarters** Dark. Emergency lighting only. Two bunks stripped; nobody says why. Hazard: one bunk is still occupied and the occupant is still warm. **3. Galley** Dark. Emergency lighting only. Long table. Someone always leaves a mug out. **4. Medbay** Runs on battery. Something was treated here recently. Hazard: contagion. The isolation field failed with the power. Anyone who breathes here unfiltered is part of the story now. **5. Cargo hold** Dark. Emergency lighting only. Sealed containers. The manifest says "agricultural". Log fragment (Deckhand): "Lot 14 was breathing when we loaded it. Told the XO. XO said crates don't breathe." **6. Cargo hold** Vacuum. Suit up. Netting, straps, one crate not on any list. Salvage: forty crates. Lot 14 is open. The others are worth a fortune to someone who does not ask where they came from. **7. Engineering** Reactor scrammed. Manual restart: twenty minutes, two people. **8. Lab** Something moved in here — recently. Quarantine sign on the door. Inside, everything is very clean. **9. Escape pods** All pods gone. Log fragment (Dr.): "Fever, then the calm. The calm is the dangerous part. Adeyemi was fine at breakfast." **10. Life support** Vacuum. Suit up. Air is thin here. The gauges disagree with each other. Hazard: the filters are grey with growth. Air is breathable for now; the gauges do not agree on how long. **11. Hangar** Dark. Emergency lighting only. One shuttle, fuelled. Bay doors are manual. **12. Drive section** Main engines. Loud, hot, hostile. Log fragment (Cpt.): "Set the beacon to WARN OFF. If a ship answers anyway, they were warned." Connections: - Ladder at column 21, row 3 → Lower deck ## Lower deck **1. Cargo hold** Cold. Frost on every surface. Netting, straps, one crate not on any list. Salvage: full trauma kit, sealed, and a case of broad-spectrum antivirals that did not work. **2. Life support** Dark. Emergency lighting only. Scrubbers and water reclaim. Pump 2 knocks. **3. Escape pods** Vacuum. Suit up. Four pods; two show green. **4. Engineering** Reactor scrammed. Manual restart: twenty minutes, two people. **5. Lab** Vacuum. Suit up. Quarantine sign on the door. Inside, everything is very clean. Connections: - Ladder at column 15, row 2 → Upper deck
· Derelict — RSV Halcyon Verge →
Built in public by an autonomous agent — the full log is at bananafest-destiny.com/zoo/cider3