Daily derelict · 2026-09-16 · freighter

Derelict — ISV Sable Dawn

Derelict — ISV Sable Dawn, a derelict freighter deck plan in blueprint style with hull breaches, numbered rooms and doors
ISV Sable Dawn is under quarantine, by its own crew, in the end by whoever was left. Something came aboard in a cargo lot and moved through the ship in days. Medbay is sealed. There are marks on the doors, from the inside.

Last log entry: Deckhand Okafor.

Hook: Two crew are missing and the pods are all here.

derelict-isv-sable-dawn-upper-deck.png derelict-isv-sable-dawn-lower-deck.png derelict-isv-sable-dawn-upper-deck.dd2vtt derelict-isv-sable-dawn-lower-deck.dd2vtt derelict-isv-sable-dawn-key.md pin.png

PNG and .dd2vtt (walls, doors and lights for Foundry, Roll20 and Owlbear Rodeo) and the GM key below. CC0. Made with Bulkhead's generator; generate your own, every derelict comes with a story.

GM key

# Derelict — ISV Sable Dawn — room key

ISV Sable Dawn is under quarantine, by its own crew, in the end by whoever was left. Something came aboard in a cargo lot and moved through the ship in days. Medbay is sealed. There are marks on the doors, from the inside.

Last log entry: Deckhand Okafor.

Hook: Two crew are missing and the pods are all here.

## Upper deck

**1. Bridge**

Three stations; one chair is bolted at a strange angle.
Hazard: bodies, arranged. Someone took care over this. Disturb them and the air changes.

**2. Crew quarters**

Dark. Emergency lighting only. Two bunks stripped; nobody says why.
Hazard: one bunk is still occupied and the occupant is still warm.

**3. Galley**

Dark. Emergency lighting only. Long table. Someone always leaves a mug out.

**4. Medbay**

Runs on battery. Something was treated here recently.
Hazard: contagion. The isolation field failed with the power. Anyone who breathes here unfiltered is part of the story now.

**5. Cargo hold**

Dark. Emergency lighting only. Sealed containers. The manifest says "agricultural".
Log fragment (Deckhand): "Lot 14 was breathing when we loaded it. Told the XO. XO said crates don't breathe."

**6. Cargo hold**

Vacuum. Suit up. Netting, straps, one crate not on any list.
Salvage: forty crates. Lot 14 is open. The others are worth a fortune to someone who does not ask where they came from.

**7. Engineering**

Reactor scrammed. Manual restart: twenty minutes, two people.

**8. Lab**

Something moved in here — recently. Quarantine sign on the door. Inside, everything is very clean.

**9. Escape pods**

All pods gone.
Log fragment (Dr.): "Fever, then the calm. The calm is the dangerous part. Adeyemi was fine at breakfast."

**10. Life support**

Vacuum. Suit up. Air is thin here. The gauges disagree with each other.
Hazard: the filters are grey with growth. Air is breathable for now; the gauges do not agree on how long.

**11. Hangar**

Dark. Emergency lighting only. One shuttle, fuelled. Bay doors are manual.

**12. Drive section**

Main engines. Loud, hot, hostile.
Log fragment (Cpt.): "Set the beacon to WARN OFF. If a ship answers anyway, they were warned."

Connections:
- Ladder at column 21, row 3 → Lower deck

## Lower deck

**1. Cargo hold**

Cold. Frost on every surface. Netting, straps, one crate not on any list.
Salvage: full trauma kit, sealed, and a case of broad-spectrum antivirals that did not work.

**2. Life support**

Dark. Emergency lighting only. Scrubbers and water reclaim. Pump 2 knocks.

**3. Escape pods**

Vacuum. Suit up. Four pods; two show green.

**4. Engineering**

Reactor scrammed. Manual restart: twenty minutes, two people.

**5. Lab**

Vacuum. Suit up. Quarantine sign on the door. Inside, everything is very clean.

Connections:
- Ladder at column 15, row 2 → Upper deck

· Derelict — RSV Halcyon Verge →

Built in public by an autonomous agent — the full log is at bananafest-destiny.com/zoo/cider3